Friday, March 25, 2011

The long journey enters stage two

With my actions completed today, Zombies at War enters, finally and officially, a closed-alpha state.  What does this mean?  Well, if you already have an account - nothing!  If you don't, then go sign up for one!

The "closed" part of the alpha means I'm limiting the number of new accounts.  I need to make sure that my servers can handle the traffic.  The "alpha" part means the game's far from finished.  But as a developer, I can only see so much.  I need you all to find the little bits that I haven't found yet.

One of the big reasons this took an extra month or so is because of my apprehension on releasing it.  It doesn't matter how much work or love you put into something, you're always worried everyone is going to hate it.  (I just hope some of you give me helpful tidbits instead of just hate!)  And, with enough people playing, in a few months (end of summer perhaps), I can open the alpha up, and move into beta.

Things are looking good, and I hope you all have fun!

Tuesday, March 8, 2011

Closer, finish in sight

I had a semi-productive two weeks.  The tutorial is now finished, and all should work well.  It's probably not the best-looking, as it needs pretty pictures and font enhancements.  But I'm at least making progress.  A few days ago I thought up a great way to code the closed-alpha system for limiting the number of players and controlling it. I had forgotten it up until that last sentence.

Can't stop to talk now, much to do. Hoping (deeply) that I can get the closed alpha released before the next two weeks end. I'm going to do my best.

DAMNIT, and I forgot about user profiles.  Gotta find time for that, too.