With work ramping up, taking away from the little time I have to work on Z@W, I've not had much progress on the 'final' polish. Some work, yes, and while everything is working and functional, some things are ugly and are in need of added love. Also, it's been brought to my attention by a friend and tester that I'm in dire need of a tutorial. So with that, I have decided to downgrade Zombies at War from pre-beta status to alpha status. Also, this development cycle is going to be focused on creating a tutorial and short intro-adventure for new players to get a grasp of the game and be pointed firmly in a direction within the game. The idea is to make the first intro-adventure take 5 days of casual play, less if you are REALLY bored and more if you play less than my estimations.
With all of that being said, the game will also be closed off to new players. When I am finished with the new code, the game will be opened up to 100 new accounts and no more. Initially, anyway, this closed alpha will allow me to (assuming I get 100 players) focus on the little things I didn't see. Hopefully some of these players both try to break my game and tell me how they did it, but it's my hope that most of them just _play_ the game and report to me what they honestly thought about it. Best case, I have 100 players that like my game and everything goes great. Worst case is I now have 100 players that never will play my game again and I'm back to square one. Time will tell, and I've a bit of work to do.
No comments:
Post a Comment