Monday, January 24, 2011

The final push

So I just realised that I never actually posted an update over Christmas about minions.  that's unfortunate, for I was fairly proud of my minion code and how it turned out.  Essentially, minions are little fighters that you can find my converting humans into zombies.  You have limited space for minions, and you can get more (easier) as you level up and raise your wisdom to it's cap.

Minions can be trained on their own and fought with other minions, and they are used in fights.  Your minion fights your opponent's minions, and the winner of those two goes on to fight with it's master against the opponent.  Meaning that if your minion is better than the zombie you're fighting's minion, your minion will fight with you against the other zombie!  Meaning that a player with a stronger minion has a MUCH better chance of winning in a fight.  I have big plans for minions, stay tuned on that front.

This cycle provided little new for the average user.  This update was mostly administrative in nature, and on my end I have more control over the forums and other little bits of the game that I'd normally have to go directly to the database to do.  Such a hassle, but no more!

I won't bore you with the other details of that update but instead push to the final push, the final update before I (hopefully) can consider the game (officially) in beta.  Yes, I test the game at beta.zombiesatwar.com, but that's only because I was too lazy to create alpha.zombiesatwar.com and then change it later.  It's a beta, it's just more of an alpha-ey beta-ey ... thing.

This cycle is all about polish.  Images will be moved around, text will be changed and moved around, little bits of debug code will be cut, things will be polished and fluffed up so the game looks good.  It's been getting a bit dirty with the changes I've made, and during build phases I'm not too good at keeping the beauty in there.

Also, if I have time, I'm going to implement the ability for users to sell weapons and armor on the market.  And more administrative, but that's more for me and not for anyone else.

I'm real nervous, and I hope people like the game in a few weeks when I start to actually tell people about it.  Fingers crossed!

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