Wednesday, November 17, 2010

You have ... stuff!

So last night I rolled out the latest changes to Zombies At War.  This time it was items.  Food items, weapons, armor, and a system to expand upon that as the game dictates.  It took me a bit longer than I anticipated, and the switching of jobs in the real world didn't help that along any.  However, the next bit of code and next upgrades should happen much quicker as time goes on.

The way it is RIGHT NOW, items work.  At least, the ones you can buy work.  You can eat 10 foods a day and purchase as many as you want (might consider limiting it if I run low on DB space, but for now I don't see a reason to limit).  Foods per day resets at the daily reset (just checked to make sure as I broke the reset earlier for a few hours).

Weapons and armor can be purchased and used, but cannot be sold and have no effect in battle.  I'm planning a revamp of the battler and are PLANNING on putting in weapons/armor functionality then ... but that may change and I may enable weapons and armor sooner rather than later.

Speaking of sooner, this brings me to the next upgrade - hordes!  The next big upgrade to Zombies At War will be Hordes.  Think a guild in RPG parlance.  Same idea, different name, my implementation.  I haven't planned out the sprint yet, but once I do I'll be able to see if it's something that's doable in two weeks or if it'll take longer.  Here's to hoping it doesn't take two weeks and i can work on other things, too.

Thanks for playing, see you all in two weeks!

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